If opponent recognizes stance changes, can get punished from counter hits. Difficult to guess when he has so many stances and mixup options.Ĭons: Can be a bit of a button mashing character. Pros: Constant pressure, always wants to be in your face and attacking, Hard to get distance and keep him away once hes in. Many moves transition into stances which give you options. Teleports and high damage combos.Ĭons: Can close distance, but gets punished if opponent figures out your movement and opening style.Ĭontrols the flow of battle by staying in opponents face and not stopping. Pros: Can close distance to get into pressure fast.
Great mixup game that sets up for combos.
Taki is fast at closing the distance and putting on the pressure. Has biggest issues with control characters. Pros: Speed, and many mixups while staying at close range, can easily overwhelm opponents with flurry of combos, and mixups that launch combos.Ĭons: Biggest con for Talim is her range, she has problems getting in close, and isn't very speedy in doing so. Simple move list is robust and effective, but can be easy to read and punish.Ĭlose range with many temporary stance changes, Stays in opponents face and bullies as they try to guess her next move. Surprisingly high damage, and long range from simple combos.Ĭons: Easy to adapt and overcome. Pros: Sign attacks give Geralt the ability to rushdown, punish, control, and mixup. Signs give attack properties of all styles. Her rushdown to get into range can be easy to guess and punish from control characters.Įasy to learn character. Surprisingly fast and good combo potential.Ĭons: Not many cons with Tira. Pros: Like Mitsurugi has an answer for most situations. Having two main stances that mixup her play style mid-match. Surprisingly vertical reliant, can get punished on side dodges. Balance of speed and technicality.Ĭons: Easy to whiff when closing distance for setups. Emphasis on rush down to get into combo launching range. Pros: Fast at closing the distance, and has damaging long combos. Balance of range, speed and power.Ĭons: Can be easy to guess openers for these setups, and get punished by dodges.Ī bit on the slower side, but can dish out big damage with long combos. Sets up for big hard hitting combo finishers with counter hit combo starters. Pros: Surprisingly fast and confusing with multiple stances. This character can hit hard when setup with precision. Sporting many stance changes, fast kicks, and good combo and mixup potential. Has a good answer for just about every situation.Ĭons: Has a bit of everything except for control, being medium to short range, can have issues with control characters or those with a more specialized style. Pros: Overall has a little bit of everything with small emphasis on rushdown. Supporting a few stance changes for good mix ups, pushes forward to get into medium range with decent damage and combos. Also this is my own opinion from playing 100's of hours in SCIV, V, and VI combined, and is open to discussion. This is a general idea of the basic feel of each character to help you decide who you would like to play. All characters have mix ups, punishes, combos, ect. PREFACE: I would first like to state that all characters in SoulCalibur can fit into any play style / category. Training Stage of History (New Players Welcome): Upcoming SCVI tournaments on smash.gg CaS Contest ThreadsĪll threads can be found here Other Links Hayate EIN guides (English/French) (incomplete) r/newchallenger a sub dedicated to helping new players in fighting games Hayate EIN's 5 Essential Things for a Good Start Beginner's Guide Learning Materialsīasic overview of the characters and their strategies Just because you don't like/disagree with something doesn't mean it should be reported/removed. Please read this thread before asking a question This is a gray-area and will be moderated based on our best judgment.ġ2.) Posts showcasing CaS characters (custom characters or edits) are limited to the weekly CaS megathreads or /r/SoulCaliburCreations for the time being. Discussing situations of harassment/stalking to inform the community is tolerated, as long as the details are kept to a minimum. This includes shit-posts and obvious baits.ġ1.) No witch-hunting. If you want to start a discussion, keep it civil and articulate. No asking for subs or viewers as well.ĩ.) No Loli/Pedophilia images or discussion.ġ0.) No wall-of-text/rants about why you hate a certain character/mechanic/feature. Keep winners' names out of title.Ĩ.) Self promotion is only allowed if you actually interact and engage in the community. Anything too NSFW belongs inĥ.) Please credit the artist if posting fan art.Ħ.) No posting amazon affiliate links or links to tweets with affiliate links.ħ.) No spoiling Tournaments.